AI Insights · Timothy · April 2024
Top 5 Pokemon Collector Games on iOS in Europe Q1 2024
Discover the performance trends of the top 5 Pokémon collector games on iOS in Europe during Q1 2024, including insights on downloads, revenue, and active users.
Performance of Top 5 Pokémon Collector Games on iOS in Europe Q1 2024
During the first quarter of 2024, several Pokémon collector games showed notable performance metrics on the iOS platform in Europe, as tracked by Sensor Tower. Here's an in-depth look at the top 5 games:
Pokémon GO
Pokémon GO saw a fluctuating but generally strong performance in weekly revenue, peaking at around $2.6M in the week of February 19. Weekly downloads reached their highest at 62K during the same week, while weekly active users showed a steady increase, starting from 2.49M at the beginning of January and reaching 2.58M by the end of March.
Pokémon Masters EX
Pokémon Masters EX experienced a varied trend in weekly revenue, with a notable peak of approximately $69K in the last week of February. Downloads saw a significant rise to 5.8K during the same week. Weekly active users also peaked at around 77K at the end of February before settling to 53K by the end of March.
Pokémon Sleep
Pokémon Sleep's weekly revenue had an upward trend, hitting a high of about $42K in the final week of March. Downloads spiked to 6.9K in the last week of February. The app's weekly active users fluctuated, peaking at 36K in late February and stabilizing around 33.5K by the end of the quarter.
Monster Hunter Now
Monster Hunter Now showed a steady increase in weekly revenue, peaking at approximately $33.5K in mid-March. Weekly downloads reached their highest at 5.1K in the same period. The number of weekly active users consistently increased, starting from 81K in early January and peaking at 93K by mid-March.
Pokémon UNITE
Pokémon UNITE maintained a steady revenue performance, peaking at around $29K in the last week of February. Weekly downloads remained strong, reaching 15.4K in mid-February. Active users showed a consistent increase from 153K at the start of January to 167K by the end of February, before stabilizing around 156K.
For more detailed insights and analytics on these games, visit Sensor Tower.